Sciweavers

15614 search results - page 59 / 3123
» The State of State
Sort
View
AR
2008
118views more  AR 2008»
13 years 9 months ago
Efficient Behavior Learning Based on State Value Estimation of Self and Others
The existing reinforcement learning methods have been seriously suffering from the curse of dimension problem especially when they are applied to multiagent dynamic environments. ...
Yasutake Takahashi, Kentarou Noma, Minoru Asada
ICCBR
2005
Springer
14 years 2 months ago
CBR for State Value Function Approximation in Reinforcement Learning
CBR is one of the techniques that can be applied to the task of approximating a function over high-dimensional, continuous spaces. In Reinforcement Learning systems a learning agen...
Thomas Gabel, Martin A. Riedmiller
NETGAMES
2003
ACM
14 years 2 months ago
Bandwidth requirement and state consistency in three multiplayer game architectures
Abstract— Multiplayer games become increasingly popular, mostly because they involve interaction among humans. Typically, multiplayer games are organized based on a Client-Server...
Joseph D. Pellegrino, Constantinos Dovrolis
DCC
2006
IEEE
14 years 8 months ago
Non-Asymptotic Design of Finite State Universal Predictors for Individual Sequences
In this work we consider the problem of universal prediction of individual sequences where the universal predictor is a deterministic finite state machine, with a fixed, relativel...
Amir Ingber, Meir Feder
COOPIS
2004
IEEE
14 years 16 days ago
Eager Replication for Stateful J2EE Servers
Abstract. Replication has been widely used in J2EE servers for reliability and scalability. There are two properties which are important for a stateful J2EE application server. Fir...
Huaigu Wu, Bettina Kemme, Vance Maverick