—We consider routing games where the performance of each user is dictated by the worst (bottleneck) element it employs. We are given a network, finitely many (selfish) users, eac...
— We analyze the asymptotic cost of discovering a route within a flat ad hoc network and we show that one can discover a route with cost that is proportional only to the area of...
An important issues in the design of interconnection networks for massively parallel computers is scalability. A new scalable interconnection network topology, called Double-Loop H...
An extended depth-first-search (EDFS) algorithm is proposed to solve the multi-constrained path (MCP) problem in quality-of-service (QoS) routing, which is NP-Complete when the n...
We investigate optimal routing and scheduling strategies for multi-hop wireless networks with rateless codes. Rateless codes allow each node of the network to accumulate mutual in...