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HYBRID
2000
Springer
15 years 7 months ago
Approximate Reachability Analysis of Piecewise-Linear Dynamical Systems
In this paper we describe an experimental system called d=dt for approximating reachable states for hybrid systems whose continuous dynamics is de ned by linear di erential equatio...
Eugene Asarin, Thao Dang, Oded Maler, Olivier Bour...
CAV
2010
Springer
159views Hardware» more  CAV 2010»
15 years 6 months ago
Gist: A Solver for Probabilistic Games
Gist is a tool that (a) solves the qualitative analysis problem of turn-based probabilistic games with -regular objectives; and (b) synthesizes reasonable environment assumptions f...
Krishnendu Chatterjee, Thomas A. Henzinger, Barbar...
CAV
2008
Springer
80views Hardware» more  CAV 2008»
15 years 5 months ago
Ranking Automata and Games for Prioritized Requirements
Requirements of reactive systems are usually specified by classifying system executions as desirable and undesirable. To specify prioritized requirements, we propose to associate a...
Rajeev Alur, Aditya Kanade, Gera Weiss
FSMNLP
2008
Springer
15 years 4 months ago
Learning with Weighted Transducers
Weighted finite-state transducers have been used successfully in a variety of natural language processing applications, including speech recognition, speech synthesis, and machine ...
Corinna Cortes, Mehryar Mohri
FLAIRS
2004
15 years 4 months ago
Mixed-Initiative Case Replay
Mixed-initiative case replay introduces an active human into the case-based planning process. The goals of this novel technique are to utilize the strengths of machine-based case ...
Michael T. Cox