In this paper, we describe the development of a virtual human to be used for training applications in the field of cardiac emergencies. The system integrates AI techniques for sim...
The role of computers in the modern office has tended to split our activities between virtual interactions in the realm of the computer and physical interactions with real objects...
Roy Want, Kenneth P. Fishkin, Anuj Gujar, Beverly ...
We extend previous work on texture mapping video streams into virtual environments by introducing awareness driven video QoS. This uses movements within a shared virtual world to ...
Gail Reynard, Steve Benford, Chris Greenhalgh, Chr...
Though the service of shared virtual worlds is an active area of research, little effort has been made to optimize such systems for urban world spaces. Tracking the motion, action...
We describe two instances in which precise mechanical calibration of virtual environments equipment has been replaced by automated algorithmic calibration through software that en...