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MHCI
2009
Springer
14 years 1 months ago
Gestures all around us: user differences in social acceptability perceptions of gesture based interfaces
Gesture based interfaces provide a new way for us to interact with mobile devices, but also require us to make new decisions about how we feel about this new technology and which ...
Julie Rico, Stephen A. Brewster
CHI
2004
ACM
14 years 4 days ago
Project massive: a study of online gaming communities
Massively Multiplayer Online Games (MMOGs) continue to be a popular and lucrative sector of the gaming market. Project Massive was created to assess MMOG players’ social experie...
A. Fleming Seay, William J. Jerome, Kevin Sang Lee...
DIGRA
2003
Springer
13 years 12 months ago
Player Character Design Facilitating Emotional Depth in MMORPGs
How can we create computer games facilitating emotional depth in the playing experience? When entering into a persistent virtual game world the player leaves the body behind. It i...
Mirjam Eladhari, Craig A. Lindley
INCDM
2010
Springer
146views Data Mining» more  INCDM 2010»
13 years 10 months ago
Learning from Humanoid Cartoon Designs
Abstract. Character design is a key ingredient to the success of any comicbook, graphic novel, or animated feature. Artists typically use shape, size and proportion as the first de...
Md. Tanvirul Islam, Kaiser Md. Nahiduzzaman, Why Y...
COMPSEC
2002
185views more  COMPSEC 2002»
13 years 6 months ago
A framework for understanding and predicting insider attacks
In this paper an insider attack is considered to be deliberate misuse by those who are authorized to use computers and networks. Applying this definition in real-life settings to ...
E. Eugene Schultz