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NETGAMES
2004
ACM
14 years 1 months ago
Accuracy in dead-reckoning based distributed multi-player games
Distributed multi-player games use dead reckoning vectors to intimate other (at a distance) participating players about the movement of any entity by a controlling player. The dea...
Sudhir Aggarwal, Hemant Banavar, Amit Khandelwal, ...
PLDI
2004
ACM
14 years 1 months ago
Cloning-based context-sensitive pointer alias analysis using binary decision diagrams
This paper presents the first scalable context-sensitive, inclusionbased pointer alias analysis for Java programs. Our approach to context sensitivity is to create a clone of a m...
John Whaley, Monica S. Lam
SIGCSE
2004
ACM
140views Education» more  SIGCSE 2004»
14 years 1 months ago
CFX: finding just the right examples for CS1
Finding just the right example to answer a question can be difficult for CS1 students and teachers. For this to work well there must be an intuitive interface coupled to an approp...
Dale Reed, Sam John, Ryan Aviles, Feihong Hsu
UIST
2004
ACM
14 years 1 months ago
Citrine: providing intelligent copy-and-paste
We present Citrine, a system that extends the widespread copy-and-paste interaction technique with intelligent transformations, making it useful in more situations. Citrine uses t...
Jeffrey Stylos, Brad A. Myers, Andrew Faulring
WMASH
2004
ACM
14 years 1 months ago
Smart edge server: beyond a wireless access point
Wireless access at cafes, airports, homes and businesses have proliferated all over the globe with several different Wireless Internet Service Providers. Similarly, digital media ...
Geetha Manjunath, Tajana Simunic, Venkatesh Krishn...
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