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APVIS
2004
13 years 9 months ago
Graph Interaction through Force-Based Skeletal Animation
Skeletal animation is a concept that has been used in the areas of motion pictures and computer games to create realistic motion for the animation of articulated characters. Recen...
Colin Murray, Damian Merrick, Masahiro Takatsuka
APVIS
2006
13 years 9 months ago
Integrated visualization for geometry PIG data
The geometry PIG is a system that can inspect the inside of a pipeline. The amount of pigging data is usually considerable because the system records multi-channel sensor values f...
Bok Dong Kim, Sang Ok Koo, Hyok Don Kwon, Seong Da...
AVI
2006
13 years 9 months ago
NAVRNA: visualization - exploration - editing of RNA
In this paper we describe NAVRNA, an interactive system that enables biologists or researchers in bioinformatics to visualize, explore and edit RNA molecules. The key characterist...
Gilles Bailly, Laurence Nigay, David Auber
USENIX
2001
13 years 9 months ago
Sandboxing Applications
Users frequently have to choose between functionality and security. When running popular Web browsers or email clients, they frequently find themselves turning off features such a...
Vassilis Prevelakis, Diomidis Spinellis
IJCAI
2003
13 years 9 months ago
Trainability: Developing a responsive learning system
In this paper, we describe the lessons we learned in developing AgentBuilder, a commercial system for rapidly creating agents that extract information from web sites. AgentBuilder...
Steven Minton, Sorinel I. Ticrea, Jennifer Beach