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EUROSPI
2004
Springer
14 years 1 months ago
On-Site Customer in an XP Project: Empirical Results from a Case Study
Abstract. Extreme programming (XP), similar to other agile software development methods, values close collaboration with customers. One of the XP's practices suggests that cus...
Juha Koskela, Pekka Abrahamsson
ICSE
1998
IEEE-ACM
14 years 4 days ago
Software Requirements Negotiation: Some Lessons Learned
Negotiating requirements is one of the first steps in any software system life cycle, but its results have probably the most significant impact on the system's value. However...
Barry W. Boehm, Alexander Egyed
IWPC
2009
IEEE
14 years 2 months ago
BugFix: A learning-based tool to assist developers in fixing bugs
We present a tool called BugFix that can assist developers in fixing program bugs. Our tool automatically analyzes the debugging situation at a statement and reports a prioritize...
Dennis Jeffrey, Min Feng, Neelam Gupta, Rajiv Gupt...
HICSS
2008
IEEE
151views Biometrics» more  HICSS 2008»
14 years 2 months ago
A Conceptual Framework of Transactive Networks System
A virtual organization is a temporary network of companies, which implies the potential opportunity to learn and share abundant sources of complementary and compatible knowledge p...
Sheng-cheng Lin, Yu-Min Wang, Daniel Y. Shee
ICSE
2008
IEEE-ACM
14 years 8 months ago
Best practices in extreme programming course design
Teaching (and therefore learning) eXtreme Programming (XP) in a university setting is difficult because of course time limitations and the soft nature of XP that requires first-ha...
Kai Stapel, Daniel Lübke, Eric Knauss