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PROCEDIA
2010
69views more  PROCEDIA 2010»
13 years 9 months ago
A simulation for content-based and utility-based recommendation of candidate coalitions in virtual creativity teams
Psychological literature shows that people do not always make rational choices with respect to whom to collaborate with. Providing the value of candidate connections may help them...
Rory L. L. Sie, Marlies Bitter-Rijpkema, Peter B. ...
CHI
2008
ACM
14 years 11 months ago
WallCology: designing interaction affordances for learner engagement in authentic science inquiry
The broadening array of technologies available to support the design of classroom activity has the potential to reshape science learning in schools. This paper presents a ubiquito...
Brenda López Silva, Brian Uphoff, Darshan B...
CHI
2005
ACM
14 years 11 months ago
Traveling blues: the effect of relocation on partially distributed teams
This experimental study looks at how relocation affected the collaboration patterns of partially-distributed work groups. Partially distributed teams have part of their membership...
Nathan Bos, Judith S. Olson, Arik Cheshin, Yong-Su...
VR
2009
IEEE
156views Virtual Reality» more  VR 2009»
14 years 5 months ago
A Virtual Iraq System for the Treatment of Combat-Related Posttraumatic Stress Disorder
Posttraumatic Stress Disorder (PTSD) is reported to be caused by traumatic events that are outside the range of usual human experience including (but not limited to) military comb...
Shih-Ching Yeh, Brad Newman, Matt Liewer, Jarrell ...
CORR
2007
Springer
170views Education» more  CORR 2007»
13 years 11 months ago
Animation of virtual mannequins, robot-like simulation or motion captures
— In order to optimize the costs and time of design of the new products while improving their quality, concurrent engineering is based on the digital model of these products, the...
Damien Chablat