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IWCMC
2006
ACM
15 years 11 months ago
Performance enhancing proxy for interactive 3G network gaming
Unlike non-time-critical applications like email and file transfer, network games demand timely data delivery to maintain the seemingly interactive presence of players in the vir...
Gene Cheung, Takashi Sakamoto, Michael Sweeney
MUM
2004
ACM
99views Multimedia» more  MUM 2004»
15 years 11 months ago
The Road Rager: making use of traffic encounters in a mobile multiplayer game
We present Road Rager, a prototype built in order to explore our hypothesis that proximity and a possibility to identify other players during temporary encounters could spur socia...
Liselott Brunnberg
122
Voted
SIGMETRICS
2004
ACM
106views Hardware» more  SIGMETRICS 2004»
15 years 11 months ago
Quantifying trade-offs in resource allocation for VPNs
Virtual Private Networks (VPNs) feature notable characteristics in structure and traffic patterns that allow for efficient resource allocation. A strategy that exploits the underl...
Satish Raghunath, Shivkumar Kalyanaraman, K. K. Ra...
UIST
2004
ACM
15 years 11 months ago
Tangible NURBS-curve manipulation techniques using graspable handles on a large display
This paper presents tangible interaction techniques for fine-tuning one-to-one scale NURBS curves on a large display for automotive design. We developed a new graspable handle wit...
Seok-Hyung Bae, Takahiro Kobayash, Ryugo Kijima, W...
CHI
2010
ACM
15 years 10 months ago
Clutching at straws: using tangible interaction to provide non-visual access to graphs
We present a tangible user interface (TUI) called Tangible Graph Builder, that has been designed to allow visually impaired users to access graph and chart-based data. We describe...
David K. McGookin, Euan Robertson, Stephen A. Brew...