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SIGGRAPH
2010
ACM
14 years 2 months ago
OptiX: a general purpose ray tracing engine
The NVIDIA® OptiX™ ray tracing engine is a programmable system designed for NVIDIA GPUs and other highly parallel architectures. The OptiX engine builds on the key observation ...
Steven G. Parker, James Bigler, Andreas Dietrich, ...
IWQOS
2001
Springer
14 years 2 months ago
Dynamic Core Provisioning for Quantitative Differentiated Service
— Efficient network provisioning mechanisms that support service differentiation and automatic capacity dimensioning are essential to the realization of the Differentiated Servi...
Raymond R.-F. Liao, Andrew T. Campbell
LCPC
2001
Springer
14 years 2 months ago
A Comparative Evaluation of Parallel Garbage Collector Implementations
While uniprocessor garbage collection is relatively well understood, experience with collectors for large multiprocessor servers is limited and it is unknown which techniques best ...
C. Richard Attanasio, David F. Bacon, Anthony Cocc...
IUI
2000
ACM
14 years 2 months ago
Adaptive medical information delivery combining user, task and situation models
Medical information delivery for users with different levels of expertise will be required for the manned mission to Mars due to limited potential for communication with Earth. Th...
Luis Francisco-Revilla, Frank M. Shipman III
SIGGRAPH
1999
ACM
14 years 2 months ago
Environment Matting and Compositing
This paper introduces a new process, environment matting, which captures not just a foreground object and its traditional opacity matte from a real-world scene, but also a descrip...
Douglas E. Zongker, Dawn M. Werner, Brian Curless,...