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» The Virtual Pheromone Communication Primitive
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IPPS
1998
IEEE
13 years 11 months ago
Pin-Down Cache: A Virtual Memory Management Technique for Zero-Copy Communication
The overhead of copying data through the central processor by a message passing protocol limits data transfer bandwidth. If the network interface directly transfers the user'...
Hiroshi Tezuka, Francis O'Carroll, Atsushi Hori, Y...
IVEVA
2004
13 years 8 months ago
Giving Embodied Agents a Grid-Boost
Grid technology has been widely used for large-scale computational problems, but it also provides a framework for running a big number of smallsized processes. Moreover, these proc...
José A. Pérez, Carlos Delgado-Mata, ...
MMAS
2004
Springer
14 years 11 days ago
Virtual Space Ontologies for Scripting Agents
Interactive multi-agent system improves reusability of agents by separating application design from agent design. However, it remains difficult for application designers (usually n...
Zhiqiang Gao, Liqun Ren, Yuzhong Qu, Toru Ishida
CIA
1999
Springer
13 years 11 months ago
Mobile-Agent Mediated Place Oriented Communication
When we communicate with others in a most primitive way like face-to-face conversation, we normally gather at a common physical place. This physical constraint has been recognized ...
Yasuhiko Kitamura, Yasuhiro Mawarimichi, Shoji Tat...
ASPLOS
1996
ACM
13 years 11 months ago
Synchronization and Communication in the T3E Multiprocessor
This paper describes the synchronization and communication primitives of the Cray T3E multiprocessor, a shared memory system scalable to 2048 processors. We discuss what we have l...
Steven L. Scott