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» The Virtual Pheromone Communication Primitive
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MICRO
2010
IEEE
156views Hardware» more  MICRO 2010»
13 years 5 months ago
Explicit Communication and Synchronization in SARC
SARC merges cache controller and network interface functions by relying on a single hardware primitive: each access checks the tag and the state of the addressed line for possible...
Manolis Katevenis, Vassilis Papaefstathiou, Stamat...
IEEEPACT
2005
IEEE
14 years 18 days ago
HUNTing the Overlap
Hiding communication latency is an important optimization for parallel programs. Programmers or compilers achieve this by using non-blocking communication primitives and overlappi...
Costin Iancu, Parry Husbands, Paul Hargrove
ICS
1999
Tsinghua U.
13 years 11 months ago
Realizing the performance potential of the virtual interface architecture
The Virtual Interface (VI) Architecture provides protected userlevel communication with high delivered bandwidth and low permessage latency, particularly for small messages. The V...
Evan Speight, Hazim Abdel-Shafi, John K. Bennett
HCI
2011
12 years 10 months ago
Body Buddies: Social Signaling through Puppeteering
While virtual worlds have evolved to provide a good medium for social communication, they are very primitive in their social and affective communication design. The social communic...
Magy Seif El-Nasr, Katherine Isbister, Jeffery Ven...
DAGSTUHL
2007
13 years 8 months ago
Programming self developing blob machines for spatial computing.
: This is a position paper introducing blob computing: A Blob is a generic primitive used to structure a uniform computing substrate into an easier-to-program parallel virtual mach...
Frédéric Gruau, Christine Eisenbeis