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» The Virtual Physiological Human
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JVCA
2007
132views more  JVCA 2007»
13 years 8 months ago
Interactive and flexible motion transition
In this paper, we present an example-based motion synthesis technique. Users can interactively control the virtual character to perform desired actions in any order. The desired a...
Jen-Yu Peng, I-Chen Lin, Jui-Hsiang Chao, Yan-Ju C...
KBS
2007
101views more  KBS 2007»
13 years 8 months ago
A Knowledge Base for the maintenance of knowledge extracted from web data
By applying web mining tools, significant patterns about the visitor behavior can be extracted from data originated in web sites. Supported by a domain expert, the patterns are v...
Juan D. Velásquez, Vasile Palade
FUNGAMES
2010
13 years 7 months ago
panOULU conqueror: pervasive location-aware multiplayer game for city-wide wireless network
We present the design, implementation and evaluation of a novel pervasive location-aware multiplayer game. In the game teams of players try to score points by conquering the real-...
Juha Tiensyrjä, Timo Ojala, Toni Hakanen, Oss...
ICDM
2010
IEEE
186views Data Mining» more  ICDM 2010»
13 years 6 months ago
MoodCast: Emotion Prediction via Dynamic Continuous Factor Graph Model
Human emotion is one important underlying force affecting and affected by the dynamics of social networks. An interesting question is "can we predict a person's mood base...
Yuan Zhang, Jie Tang, Jimeng Sun, Yiran Chen, Jing...
UIST
2010
ACM
13 years 6 months ago
Combining multiple depth cameras and projectors for interactions on, above and between surfaces
Instrumented with multiple depth cameras and projectors, LightSpace is a small room installation designed to explore a variety of interactions and computational strategies related...
Andrew D. Wilson, Hrvoje Benko