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CHI
1994
ACM
14 years 27 days ago
What HCI designers can learn from video game designers
Computer users have tasks they need to perform, and are therefore motivated to overcome poorly designed interfaces. With video games, there is no external motivation for the task ...
Randy Pausch, Rich Gold, Tim Skelly, David Thiel
CHI
2007
ACM
14 years 24 days ago
Follow the reader: filtering comments on slashdot
Large-scale online communities need to manage the tension between critical mass and information overload. Slashdot is a news and discussion site that has used comment rating to al...
Cliff Lampe, Erik W. Johnston, Paul Resnick
EXPCS
2007
14 years 21 days ago
The user in experimental computer systems research
Experimental computer systems research typically ignores the end-user, modeling him, if at all, in overly simple ways. We argue that this (1) results in inadequate performance eva...
Peter A. Dinda, Gokhan Memik, Robert P. Dick, Bin ...
HRI
2007
ACM
14 years 20 days ago
Influence of perspective-taking and mental rotation abilities in space teleoperation
Operator performance during Space Shuttle and International Space Station robotic arm training can differ dramatically among astronauts. The difficulty making appropriate camera s...
M. Alejandra Menchaca-Brandan, Andrew M. Liu, Char...
HHCI
2000
14 years 12 days ago
Tactile Information Presentation in the Cockpit
This paper describes two aspects of the application of tactile information presentation in the cockpit. The first half of the paper discusses why the tactile channel might be used...
Henricus A. H. C. van Veen, Jan B. F. van Erp