A computational agent model for monitoring and control of a virtual human agent’s resources and exhaustion is presented. It models a physically grounded intelligent decision maki...
This and the accompanying paper present an overview of the face and body animation object in the MPEG-4 Version 2 standard. The MPEG-4 standard includes the representation, compre...
Lifelike, interactive digital characters, serving as mentors and role-playing actors, have been shown to significantly improve learner motivation and retention. However, the cost...
In pursuing the ultimate goal of enabling intelligent conversation with a virtual human, two key challenges are selecting nonverbal behaviors to implement and realizing those behav...
In this paper, we present our approach to modelling perceptive 3D virtual characters with emotion and personality. The characters are powered by a dialogue system that consists of...
Arjan Egges, Sumedha Kshirsagar, Xuan Zhang, Nadia...