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» The Virtual Physiological Human
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ACSC
2006
IEEE
14 years 3 months ago
Human visual perception of region warping distortions
Interactive virtual reality requires at least 60 frames per second in order to ensure smooth motion. For a good immersive experience, it is also necessary to have low end-to-end l...
Yang-Wai Chow, Ronald Pose, Matthew Regan, James P...
ICAT
2006
IEEE
14 years 3 months ago
An Animation System for Imitation of Object Grasping in Virtual Reality
Interactive virtual characters are nowadays commonplace in games, animations, and Virtual Reality (VR) applications. However, relatively few work has so far considered the animatio...
Matthias Weber, Guido Heumer, Heni Ben Amor, Bernh...
MM
2004
ACM
138views Multimedia» more  MM 2004»
14 years 3 months ago
INNER-active journal
This purpose of this paper is to present a journal-based system that provides a way for users to reconstruct their emotions around events in their lives, and to see how recall of ...
Shaundra Bryant Daily, Rosalind W. Picard
BC
2004
114views more  BC 2004»
13 years 9 months ago
The world from a cat's perspective - statistics of natural videos
The mammalian visual system is one of the most intensively investigated sensory systems. However, our knowledge of the typical input it is operating on is surprisingly limited. To ...
Belinda Y. Betsch, Wolfgang Einhäuser, Konrad...
IJNSEC
2011
272views more  IJNSEC 2011»
13 years 4 months ago
Trust Key Management Scheme for Wireless Body Area Networks
With recent advances in wireless sensor networks and embedded computing technologies, miniaturized pervasive health monitoring devices have become practically feasible. In additio...
Mohammed Mana, Mohammed Feham, Boucif Amar Bensabe...