Digital content is not only stored by servers on the Internet, but also on various embedded devices belonging to ubiquitous networks. In this paper, we propose a content processin...
Computer networks have grown considerably over the past decade. Faster and cheaper Internet connections have brought millions of PCs into a domain where rich content and fast down...
Benjamin M. Lambeth, James LaPlant, Elena Clapan, ...
Abstract. Collaborative Augmented Reality (AR) setups are becoming increasingly popular. We have developed a collaborative tabletop environment that is designed for brainstorming a...
Michael Haller, Peter Brandl, Daniel Leithinger, J...
In this paper we introduce a system called e-Fuzion based on using computing devices, such as Tablet PCs, that empower students and teachers with better technologies for education...
Chad Peiper, Ellick Chan, Roy H. Campbell, Jim Bre...
We describe a case study that uses grid computing techniques to support the collaborative learning of high school students investigating cosmic rays. Students gather and upload sc...
Marjorie Bardeen, Eric Gilbert, Thomas Jordan, Pau...