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» The Virtuality and Reality of Augmented Reality
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VR
2009
IEEE
228views Virtual Reality» more  VR 2009»
16 years 28 days ago
Natural Eye Motion Synthesis by Modeling Gaze-Head Coupling
Due to the intrinsic subtlety and dynamics of eye movements, automated generation of natural and engaging eye motion has been a challenging task for decades. In this paper we pres...
Xiaohan Ma, Zhigang Deng
VRCAI
2009
ACM
16 years 21 days ago
Context aware, multimodal, and semantic rendering engine
Nowadays, several techniques exist to render digital content such as graphics, audio, haptic, etc. Unfortunately, they require different faculties that cannot always be applied, e...
Patrick Salamin, Daniel Thalmann, Fréd&eacu...
VR
2008
IEEE
228views Virtual Reality» more  VR 2008»
16 years 17 days ago
Creating a Speech Enabled Avatar from a Single Photograph
This paper presents a complete framework for creating a speechenabled avatar from a single image of a person. Our approach uses a generic facial motion model which represents defo...
Dmitri Bitouk, Shree K. Nayar
HAPTICS
2007
IEEE
16 years 16 days ago
Multi-Fingered Haptic Interface Robot Handling Plural Tool Devices
Tool-type haptic interfaces such as scissors are used to present force feeling for surgical training in virtual reality environment. Presentation of force feelings of plural tools...
Haruhisa Kawasaki, Tetsuya Mouri, Sho Ikenohata, Y...
VR
2007
IEEE
143views Virtual Reality» more  VR 2007»
16 years 14 days ago
Multi-Frame Rate Rendering and Display
We introduce a new concept for improved interaction with complex scenes: multi-frame rate rendering and display. Multi-frame rate rendering produces a multi-frame rate display by ...
Jan P. Springer, Stephan Beck, Felix Weiszig, Dirk...