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» The Virtuality and Reality of Augmented Reality
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ICEIS
2006
IEEE
14 years 2 months ago
Product Oriented Modelling and Interoperability Issues
The consideration of Product information or Knowledge management, product traceability or genealogy, and product life cycle management implies new strategies and approaches to mana...
Salah Baïna, Hervé Panetto, Khalid Ben...
AFRIGRAPH
2006
ACM
14 years 2 months ago
Compression of dense and regular point clouds
We present a simple technique for single-rate compression of point clouds sampled from a surface, based on a spanning tree of the points. Unlike previous methods, we predict futur...
Bruce Merry, Patrick Marais, James E. Gain
GRAPHITE
2006
ACM
14 years 2 months ago
Impostors and pseudo-instancing for GPU crowd rendering
Animated crowds are effective to increase realism in virtual reality applications. However, rendering crowds require large computational power. In this paper, we present a techniq...
Erik Millán, Isaac Rudomín
VRST
2006
ACM
14 years 2 months ago
Utilizing jump flooding in image-based soft shadows
This paper studies the usage of the GPU as a collection of groups of related processing units, where each group communicates in some way to complete a computation efficiently and...
Guodong Rong, Tiow Seng Tan
CW
2005
IEEE
14 years 1 months ago
Function-based Time-dependent Shape Modeling on the Web
In this paper we propose FVRML—a function-based extension of Virtual Reality Modeling Language which allows for time-dependent shape modeling on the web. Shape’s geometry, 3D ...
Qi Liu, Alexei Sourin