In this paper, we describe an efficient image-based approach to computing and shading visual hulls from silhouette image data. Our algorithm takes advantage of epipolar geometry a...
Wojciech Matusik, Chris Buehler, Ramesh Raskar, St...
In this paper we discuss the benefits of extending VRML by constraints and present a new way based on prototypes and scripting to implement this extension. Our approach is easy-t...
Direct manipulation interfaces are characterised according to the representation of the task domain: the domain objects and the effect of user operations on those objects. In the ...
In this paper, we applied local warping techniques to construct a frame work of image-based morphing for facial expressions animation with low complexity. From the experience we o...
A new paradigm, the minimization of errors in synthesized images, is introduced to organically combine Computer Vision and Computer Graphics for Virtual Reality applications. Based...