Abstract. This paper describes our ongoing research work on deviceless interaction using hand gesture recognition with a calibrated stereo system. Video-based interaction is one of...
We analyze online gaming as a site of collaboration in a digital-physical hybrid. We ground our analysis in findings from an ethnographic study of the online game World of Warcraf...
Silvia Lindtner, Bonnie A. Nardi, Yang Wang 0005, ...
We have assembled a preliminary environment for simulating tasks that are performed in colonoscopy to provide a professional learning experience. Different commercial endoscopy si...
Simon Wildermuth, Cynthia Bruyns, Kevin Montgomery...
Creating controllable, responsive avatars is an important problem in computer games and virtual environments. Recently, large collections of motion capture data have been exploite...
In this paper we present a new tool for semantic analytics through 3D visualization called "Semantic Analytics Visualization" (SAV). It has the capability for visualizing...
Leonidas Deligiannidis, Amit P. Sheth, Boanerges A...