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» The Virtuality and Reality of Augmented Reality
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IJCNN
2000
IEEE
13 years 11 months ago
Pose Classification Using Support Vector Machines
The field of human-computer interaction has been widely investigated in the last years, resulting in a variety of systems used in different application fields like virtual reality...
Edoardo Ardizzone, Antonio Chella, Roberto Pirrone
HAPTICS
2009
IEEE
14 years 2 months ago
Effects of magnitude and phase cues on human motor adaptation
Recent findings have shown that humans can adapt their internal control model to account for the changing dynamics of systems they manipulate. In this paper, we explore the effect...
Ali Israr, Hakan Kapson, Volkan Patoglu, Marcia Ki...
MHCI
2009
Springer
14 years 2 months ago
Impact of item density on magic lens interactions
We conducted a user study to investigate the effect of visual context in handheld augmented reality interfaces. A dynamic peephole interface (without visual context beyond the dev...
Michael Rohs, Georg Essl, Johannes Schöning, ...
CHI
1997
ACM
14 years 6 days ago
Rosebud: Technological Toys for Storytelling
Rosebud is a user-interface prototype which elicits storytelling by child users though interaction with a computationally-augmented physical artifact. In particular, Rosebud links...
Jennifer W. Glos, Justine Cassell
CVPR
2000
IEEE
14 years 10 months ago
3-D Model Construction Using Range and Image Data
This paper deals with the automated creation of geometric and photometric correct 3-D models of the world. Those models can be used for virtual reality, tele? presence, digital ci...
Ioannis Stamos, Peter K. Allen