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» The Virtuality and Reality of Augmented Reality
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ICCV
1998
IEEE
14 years 10 months ago
Modeling Geometric Structure and Illumination Variation of a Scene from Real Images
We present in this paper a system which automatically builds, from real images, a scene model containing both 3D geometric information of the scene structure and its photometric...
Zhengyou Zhang
MICCAI
2003
Springer
14 years 9 months ago
Mesh Topology Identification for Mass-Spring Models
In surgical simulations, the two most popular approaches to model soft tissues are Finite Element Method (FEM) and Mass-Spring System (MSS). Main advantages of FEM are accuracy and...
Gábor Székely, Gérald Bianchi...
MICCAI
2003
Springer
14 years 9 months ago
Determination of the Mechanical Properties of Soft Human Tissues through Aspiration Experiments
Mechanical models for soft human organs are necessary for a variety of medical applications, such as surgical planning, virtual reality surgery simulators, and for diagnostic purpo...
Alessandro Nava, Edoardo Mazza, Frederic Kleinerma...
CHI
2003
ACM
14 years 8 months ago
Designing social presence of social actors in human computer interaction
This study examines the interaction effect between user factors and media factors on feelings of social presence which are critical in the design of virtual reality systems and hu...
Kwan Min Lee, Clifford Nass
HAPTICS
2009
IEEE
14 years 2 months ago
Perceptual coding of haptic data in time-delayed teleoperation
In telepresence and teleaction systems the haptic communication channel plays a central role. As it closes a global control loop any introduced communication delay possibly destab...
Iason Vittorias, Julius Kammerl, Sandra Hirche, Ec...