We investigated people’s ability to report the shape and scale of a spatial layout after sparse contact, without vision. We propose that the initial representation of sparsely c...
It seems likely that humans build internal models of objects that they explore haptically, and that the complexity of an internal model is not necessarily associated with complex ...
In this paper, we address the problem of providing near-field haptic feedback in a wearable, scalable manner. Our solution, called the TactaBoard, supports the independent control...
Force-feedback mechanisms have been designed to simplify and enhance the human-vehicle interface. The increase in secondary controls within vehicle cockpits has created a desire f...
J. Melli-Huber, Brian Weinberg, Avi Fisch, Jason N...
Any VR scenario should offer a certain degree of nonlinearity or openness regarding the story progress as a consequence of the interaction with the user. In this paper we propose ...