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» The Virtuality and Reality of Augmented Reality
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AFRIGRAPH
2010
ACM
14 years 1 months ago
Adaptive LOD editing of quad meshes
We present a method for editing the LOD of quad meshes, which supports both adaptive refinement and adaptive coarsening. Starting at a base mesh, we generate a quad-dominant mesh...
Daniele Panozzo, Enrico Puppo
IEEEMSP
2002
IEEE
14 years 26 days ago
Factorization with missing data for 3D structure recovery
—Matrix factorization methods are now widely used to recover 3D structure from 2D projections [1]. In practice, the observation matrix to be factored out has missing data, due to...
Rui F. C. Guerreiro, Pedro M. Q. Aguiar
VISUALIZATION
2002
IEEE
14 years 26 days ago
QuadTIN: Quadtree based Triangulated Irregular Networks
Interactive visualization of large digital elevation models is of continuing interest in scientific visualization, GIS, and virtual reality applications. Taking advantage of the r...
Renato Pajarola, Marc Antonijuan, Roberto Lario
EUROPAR
2001
Springer
14 years 13 days ago
VIA Communication Performance on a Gigabit Ethernet Cluster
As the technology for high-speed networks has evolved over the last decade, the interconnection of commodity computers (e.g., PCs and workstations) at gigabit rates has become a re...
Mark Baker, Paul A. Farrell, Hong Ong, Stephen L. ...
SIGGRAPH
2010
ACM
14 years 13 days ago
Filament-based smoke with vortex shedding and variational reconnection
Simulating fluids based on vortex filaments is highly attractive for the creation of special effects because it gives artists full control over the simulation using familiar too...
Steffen Weißmann, Ulrich Pinkall