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CONSTRAINTS
2004
129views more  CONSTRAINTS 2004»
13 years 7 months ago
CLPGUI: A Generic Graphical User Interface for Constraint Logic Programming
Abstract. CLPGUI is a generic graphical user interface for visualizing and controlling the execution of constraint logic programs. CLPGUI has been designed to be used in different ...
François Fages, Sylvain Soliman, Rém...
CGF
2000
96views more  CGF 2000»
13 years 7 months ago
Realistic collision avoidance of upper limbs based on neuroscience models
When articulated figures interact in a 3D environment, collisions are highly likely and must often be avoided. We present a method automatically producing realistic collision-free...
Jean-Christophe Nebel
CGF
2002
168views more  CGF 2002»
13 years 7 months ago
Fast Continuous Collision Detection between Rigid Bodies
This paper introduces a fast continuous collision detection technique for polyhedral rigid bodies. As opposed to most collision detection techniques, the computation of the first ...
Stephane Redon, Abderrahmane Kheddar, Sabine Coqui...
NAR
2000
128views more  NAR 2000»
13 years 7 months ago
The IMB Jena Image Library of Biological Macromolecules
The IMB Jena Image Library of Biological Macromolecules (http://www.imb-jena.de/IMAGE.html ) is aimed at a better dissemination of information on three-dimensional biopolymer stru...
Jan Reichert, Andreas Jabs, Peter Slickers, Jü...
PRESENCE
1998
123views more  PRESENCE 1998»
13 years 7 months ago
A Real-Time Algorithm for Accurate Collision Detection for Deformable Polyhedral Objects
We propose an accurate collision detection algorithm for use in virtual reality applications. The algorithm works for three-dimensional graphical environments where multiple objec...
Yoshifumi Kitamura, Andrew Smith, Haruo Takemura, ...