The central problem that this paper addresses is how to manage dynamic change within game environments in response to variable player requirements and ability. In particular, we di...
This paper presents Virtual Reality Mechanism Design Studio (VRMDS), an intuitive virtual environment for supporting the interactive design and simulation of mechanisms. The studio...
A task-oriented space can benefit from an augmented reality interface that layers the existing tools and surfaces with useful information to make cooking more easy, safe and effic...
Placing shadows is difficult task since shadows depend on the relative positions of lights and objects in an unintuitive manner. To simplify the task of the modeler, we present a ...
The mapping problem has been defined as the way to map models involved throughout the development life cycle of user interfaces. Model-based design of user interfaces has followed ...