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» The Visual Computing of Projector-Camera Systems
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112
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FDG
2009
ACM
15 years 9 months ago
Perspectives, frame rates and resolutions: it's all in the game
Hardware and platform limitations restrict the display settings for most computer games, forcing a tradeoff between frame rate and resolution to achieve acceptable performance. Pr...
Mark Claypool, Kajal T. Claypool
127
Voted
VRML
2009
ACM
15 years 9 months ago
Extending X3D for distributed multimedia processing and control
Web-based applications of interactive 3D computer graphics are showing a tendency to get more interconnected and visually complex. Virtual communities like Second Life demand real...
Michael Repplinger, Alexander Löffler, Benjam...
MM
2005
ACM
121views Multimedia» more  MM 2005»
15 years 8 months ago
Exploring media correlation and synchronization for navigated hypermedia documents
This paper is devoted to explore media correlation and media synchronization in a composite multimedia document, the so-called navigated hypermedia document in our language learni...
Kuo-Yu Liu, Herng-Yow Chen
ICMI
2004
Springer
215views Biometrics» more  ICMI 2004»
15 years 7 months ago
Bimodal HCI-related affect recognition
Perhaps the most fundamental application of affective computing would be Human-Computer Interaction (HCI) in which the computer is able to detect and track the user’s affective ...
Zhihong Zeng, Jilin Tu, Ming Liu, Tong Zhang, Nich...
111
Voted
GRAPHICSINTERFACE
2008
15 years 3 months ago
SurfaceFusion: unobtrusive tracking of everyday objects in tangible user interfaces
Interactive surfaces and related tangible user interfaces often involve everyday objects that are identified, tracked, and augmented with digital information. Traditional approach...
Alex Olwal, Andrew D. Wilson