Many computer and robot vision applications require multi-scale image analysis. Classically, this has been accomplished through the use of a linear scale-space, which is constructe...
Currently 3D animation rendering and video compression are completely independent processes even if rendered frames are streamed on-the-fly within a client-server platform. In suc...
Robert Herzog, Shin-ichi Kinuwaki, Karol Myszkowsk...
We pose the problem of 3D human tracking as one of inference in a graphical model. Unlike traditional kinematic tree representations, our model of the body is a collection of loos...
Leonid Sigal, Sidharth Bhatia, Stefan Roth, Michae...
We demonstrate a system for capturing multi-thousand frame-per-second (fps) video using a dense array of cheap 30fps CMOS image sensors. A benefit of using a camera array to captu...
Bennett Wilburn, Neel Joshi, Vaibhav Vaish, Marc L...
This contribution addresses the problem of obtaining photorealistic 3D models of a scene from images alone with a structure-from-motion approach. The 3D scene is observed from mul...