We consider an MDP setting in which the reward function is allowed to change during each time step of play (possibly in an adversarial manner), yet the dynamics remain fixed. Simi...
In this paper a method suitable for partial matching between 3D objects is presented. The 3D objects are firstly segmented into meaningful parts extending a method which is based ...
Greedy algorithms are simple, but their relative power is not well understood. The priority framework [5] captures a key notion of “greediness” in the sense that it processes (...
Abstract. We introduce a nonparametric model for sensitivity estimation which relies on generating points similar to the prediction point using its k nearest neighbors. Unlike most...
Adding runtime support for BPEL extensions typically r reacting to navigation events from a BPEL engine executing an extende model and (2) affecting the engine’s navigation behav...