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ICIP
2003
IEEE
16 years 7 months ago
Navigating in Manhattan: 3D orientation from video without correspondences
The problem of inferring 3D orientation of a camera from video sequences has been mostly addressed by first computing correspondences of image features. This intermediate step is ...
André F. T. Martins, Mário A. T. Fig...
ICCCN
2008
IEEE
16 years 12 days ago
LocSens - An Indoor Location Tracking System using Wireless Sensors
—Ubiquitous and pervasive computing envisions context-aware systems that gather real world information from many fixed and mobile microchips and sensors integrated in everyday o...
Faruk Bagci, Florian Kluge, Nader Bagherzadeh, The...
AGI
2008
15 years 7 months ago
Temporal Action Logic for Question Answering in an Adventure Game
Inhabiting the complex and dynamic environments of modern computer games with autonomous agents capable of intelligent timely behaviour is a significant research challenge. We illu...
Martin Magnusson, Patrick Doherty
DIGRA
2005
Springer
15 years 11 months ago
Canadian Content in Video Games
This paper investigates the culture being reflected in video games produced in Canada, from the perspective of Canada being one of the world's leading producers of video game...
Leonard Paul
IUI
2003
ACM
15 years 11 months ago
Adapting to the user's internet search strategy on small devices
World Wide Web search engines typically return thousands of results to the users. To avoid users browsing through the whole list of results, search engines use ranking algorithms ...
Jean-David Ruvini