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VL
2002
IEEE
124views Visual Languages» more  VL 2002»
14 years 18 days ago
Supporting the Construction of Real World Interfaces
In recent years, real world objects have been used to reflect information previously shown on the computer screen. While most earlier efforts have required significant developer...
D. Scott McCrickard, David Wrighton, Dillon Busser...
VRCAI
2004
ACM
14 years 1 months ago
Robust camera pose estimation using 2d fiducials tracking for real-time augmented reality systems
Augmented reality (AR) deals with the problem of dynamically and accurately align virtual objects with the real world. Among the used methods, vision-based techniques have advanta...
Fakhreddine Ababsa, Malik Mallem
IVA
2005
Springer
14 years 1 months ago
A Conversational Agent as Museum Guide - Design and Evaluation of a Real-World Application
This paper describes an application of the conversational agent Max in a real-world setting. The agent is employed as guide in a public computer museum, where he engages with visit...
Stefan Kopp, Lars Gesellensetter, Nicole C. Kr&aum...
CHI
2009
ACM
14 years 8 months ago
HCI for the real world
HCI as a field comfortably and unquestionably links itself with the corporate world. What does this mean in terms of an ethics of problem choice, meaning the considerations that i...
Nicholas Knouf
CGI
2003
IEEE
14 years 1 months ago
Virtualizing Real-World Objects
High quality, virtual 3D models are quickly emerging as a new multimedia data type with applications in such diverse areas as e-commerce, online encyclopaedias, or virtual museums...
Hendrik P. A. Lensch, Jan Kautz, Michael Goesele, ...