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HT
2003
ACM
14 years 1 months ago
Paper chase revisited: a real world game meets hypermedia
In this short paper, we present a location aware mobile game which lets users play a paper chase game on a mobile device. By using their physical movement and location in the real...
Susanne Boll, Jens Krösche, Christian Wegener
WETICE
2000
IEEE
14 years 10 days ago
CVE Technology Development Based on Real World Application and User Needs
This paper argues that the development of Collaborative Virtual Environment (CVE) technology must be guided by application and end user needs. A collaboration is described between ...
Daphne Economou, William L. Mitchell, Steve Pettif...
PDIS
1996
IEEE
14 years 3 days ago
Querying the World Wide Web
The World Wide Web is a large, heterogeneous, distributedcollectionof documents connected by hypertext links. The most common technologycurrently used for searching the Web depend...
Alberto O. Mendelzon, George A. Mihaila, Tova Milo
ACRI
2004
Springer
13 years 11 months ago
Learning What to Eat: Studying Inter-relations Between Learning, Grouping, and Environmental Conditions in an Artificial World
Abstract. In this paper we develop an artificial world model to investigate how environmental conditions affect opportunities for learning. We model grouping entities that learn wh...
Daniel J. van der Post, Paulien Hogeweg
CSCW
2006
ACM
13 years 11 months ago
Strangers and friends: collaborative play in world of warcraft
We analyze collaborative play in an online video game, World of Warcraft, the most popular personal computer game in the United States, with significant markets in Asia and Europe...
Bonnie A. Nardi, Justin Harris