One of the problems with mobile media devices is that they may distract users during critical everyday tasks, such as navigating the streets of a busy city. We addressed this issu...
This paper provides an approach to develop user interfaces where plasticity is considered by using several concepts, concretely our proposal is a pattern-based, component-oriented ...
The increasing variety of user device technologies has raised the necessity for ubiquitous content provision, which is characterized by “intelligent” content delivery to end us...
Information is traditionally confined to paper or digitally to a screen. In this paper, we introduce WUW, a wearable gestural interface, which attempts to bring information out in...
When camera phones are used as magic lenses in handheld augmented reality applications involving wall maps or posters, pointing can be divided into two phases: (1) an initial coar...