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» The WristCam as Input Device
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UIST
2005
ACM
14 years 2 months ago
eyeLook: using attention to facilitate mobile media consumption
One of the problems with mobile media devices is that they may distract users during critical everyday tasks, such as navigating the streets of a busy city. We addressed this issu...
Connor Dickie, Roel Vertegaal, Changuk Sohn, Danie...
DSVIS
2003
Springer
14 years 2 months ago
An Approach to Develop User Interfaces with Plasticity
This paper provides an approach to develop user interfaces where plasticity is considered by using several concepts, concretely our proposal is a pattern-based, component-oriented ...
Francisco Montero, Víctor López-Jaqu...
HCI
2007
13 years 10 months ago
Sensor-Driven Adaptation of Web Document Presentation
The increasing variety of user device technologies has raised the necessity for ubiquitous content provision, which is characterized by “intelligent” content delivery to end us...
Spyros Nathanail, Vassileios Tsetsos, Stathes Hadj...
CHI
2009
ACM
14 years 9 months ago
WUW - wear Ur world: a wearable gestural interface
Information is traditionally confined to paper or digitally to a screen. In this paper, we introduce WUW, a wearable gestural interface, which attempts to bring information out in...
Pranav Mistry, Pattie Maes, Liyan Chang
CHI
2008
ACM
14 years 9 months ago
Target acquisition with camera phones when used as magic lenses
When camera phones are used as magic lenses in handheld augmented reality applications involving wall maps or posters, pointing can be divided into two phases: (1) an initial coar...
Michael Rohs, Antti Oulasvirta