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» The WristCam as Input Device
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ACMACE
2009
ACM
14 years 2 months ago
Classifying input for active games
Active games are video games that involve physical activity. Active games capture input via a variety of devices such as accelerometers, cameras, pressure sensors and exercise equ...
Tadeusz Stach, T. C. Nicholas Graham, Matthew Breh...
PERCOM
2006
ACM
14 years 7 months ago
A Keystroke and Pointer Control Input Interface for Wearable Computers
The widespread adoption of mobile electronic devices and the advent of wearable computing has encouraged the development of compact alternatives to the keyboard and mouse. These i...
Farooq Ahmad, Petr Musílek
MHCI
2009
Springer
14 years 2 months ago
Text versus speech: a comparison of tagging input modalities for camera phones
Speech and typed text are two common input modalities for mobile phones. However, little research has compared them in their ability to support annotation and retrieval of digital...
Mauro Cherubini, Xavier Anguera, Nuria Oliver, Rod...
ICDCSW
2006
IEEE
14 years 1 months ago
Developing Gestural Input
In this paper, we present the Gesture Cube, a digitally augmented cube for human-computer interaction. The Gesture Cube is designed to be an unobtrusive and playful interaction de...
Matthias Kranz, Stefan Freund, Paul Holleis, Albre...
AR
2011
13 years 2 months ago
Imitation Learning of Positional and Force Skills Demonstrated via Kinesthetic Teaching and Haptic Input
A method to learn and reproduce robot force interactions in a Human-Robot Interaction setting is proposed. The method allows a robotic manipulator to learn to perform tasks which ...
Petar Kormushev, Sylvain Calinon, Darwin G. Caldwe...