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» The WristCam as Input Device
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EICS
2009
ACM
14 years 4 months ago
The tradeoff between spatial jitter and latency in pointing tasks
Interactive computing systems frequently use pointing as an input modality, while also supporting other forms of input such as alphanumeric, voice, gesture, and force. We focus on...
Andriy Pavlovych, Wolfgang Stürzlinger
VRST
2010
ACM
13 years 7 months ago
Shake-your-head: revisiting walking-in-place for desktop virtual reality
The Walking-In-Place interaction technique was introduced to navigate infinitely in 3D virtual worlds by walking in place in the real world. The technique has been initially devel...
Léo Terziman, Maud Marchal, Mathieu Emily, ...
ISWC
1998
IEEE
14 years 1 months ago
A Novel Method for Joint Motion Sensing on a Wearable Computer
Some wearable computing applications require sensing devices that detect the deflection of joints during human motion. Presented here is a novel non-invasive technique for measuri...
Aaron Toney
CHI
2007
ACM
14 years 1 months ago
Augmenting the mouse with pressure sensitive input
In this paper we investigate the use of a uni-pressure and dual-pressure augmented mouse. With a pressure augmented mouse users can simultaneously control cursor positions as well...
Jared Cechanowicz, Pourang Irani, Sriram Subramani...
UIST
2006
ACM
14 years 3 months ago
Under the table interaction
We explore the design space of a two-sided interactive touch table, designed to receive touch input from both the top and bottom surfaces of the table. By combining two registered...
Daniel Wigdor, Darren Leigh, Clifton Forlines, Sam...