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CHI
2003
ACM
14 years 9 months ago
Ambiguity as a resource for design
Ambiguity is usually considered anathema in Human Computer Interaction. We argue, in contrast, that it is a resource for design that can be used to encourage close personal engage...
William W. Gaver, Jacob Beaver, Steve Benford
GECCO
2006
Springer
147views Optimization» more  GECCO 2006»
14 years 13 days ago
Deceptiveness and neutrality the ND family of fitness landscapes
When a considerable number of mutations have no effects on fitness values, the fitness landscape is said neutral. In order to study the interplay between neutrality, which exists ...
William Beaudoin, Sébastien Vérel, P...
PRICAI
2000
Springer
14 years 10 days ago
Unified Criterion of State Generalization for Reactive Autonomous Agents
Autonomous state generalization problem is a key issue in the research field of behavior learning of reactive agents, and many approaches have been proposed in recent years. Howeve...
Takehisa Yairi, Koichi Hori, Shinichi Nakasuka
CHI
2008
ACM
14 years 9 months ago
Experience sampling for building predictive user models: a comparative study
Experience sampling has been employed for decades to collect assessments of subjects' intentions, needs, and affective states. In recent years, investigators have employed au...
Ashish Kapoor, Eric Horvitz
GLOBECOM
2009
IEEE
14 years 3 months ago
REPARE: Regenerator Placement and Routing Establishment in Translucent Networks
—Most research works in routing and design of optical networks assume that the optical medium can carry data signals without any bit error. However, physical impairments of the o...
Weiyi Zhang, Jian Tang, Kendall E. Nygard, Chongga...