We present the Haptic Shading Framework (HSF), a framework for procedurally defining haptic texture. HSF haptic texture shaders are short procedures allowing an application-progr...
Whilst tools assist the various tasks required to develop a multi-agent system (MAS), yet there still remains a gap between the generation of MAS models and program code. AUML dev...
Abstract. Programming with Java monitors is recognized to be difficult, and potentially inefficient due to many useless context switches induced by the notifyAll primitive. This pa...
Program slicing is a method for decomposing programs by analyzing their data and control flow. Slicingbased techniques have many applications in the field of software engineerin...
—The article describes a course on system design (structural approach) which involves the following: issues of systems engineering; structural models; basic technological problem...