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VR
2000
IEEE
125views Virtual Reality» more  VR 2000»
13 years 11 months ago
Immersive Planar Display using Roughly Aligned Projectors
When a projector is oblique with respect to a planar displaysurface, it creates keystoning and the projected imageis distorted. We present a rendering technique to display perspec...
Ramesh Raskar
WIOPT
2010
IEEE
13 years 5 months ago
Spatial queueing analysis for mobility in pico cell networks
In this work, we characterize the performance of pico cell networks in presence of moving users. We model various traffic types between base-stations and mobiles as different typ...
Sreenath Ramanath, Veeraruna Kavitha, Eitan Altman
TCIAIG
2010
13 years 2 months ago
The Parametrized Probabilistic Finite-State Transducer Probe Game Player Fingerprint Model
Abstract--Fingerprinting operators generate functional signatures of game players and are useful for their automated analysis independent of representation or encoding. The theory ...
Jeffrey Tsang
ECCV
2006
Springer
14 years 9 months ago
Differential Geometric Consistency Extends Stereo to Curved Surfaces
Abstract. Traditional stereo algorithms implicitly use the frontal parallel plane assumption when exploiting contextual information, since the smoothness prior biases towards const...
Gang Li, Steven W. Zucker
ECCV
2010
Springer
14 years 15 days ago
TriangleFlow: Optical Flow with Triangulation-based Higher-Order Likelihoods
Abstract. We use a simple yet powerful higher-order conditional random field (CRF) to model optical flow. It consists of a standard photoconsistency cost and a prior on affine mo...