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» The art and science of game programming
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ICALP
2004
Springer
14 years 23 days ago
Nash Equilibria in Discrete Routing Games with Convex Latency Functions
Martin Gairing, Thomas Lücking, Marios Mavron...
SIGCSE
2008
ACM
113views Education» more  SIGCSE 2008»
13 years 7 months ago
Multidisciplinary students and instructors: a second-year games course
Computer games are a multi-billion dollar industry and have become an important part of our private and social lives. It is only natural, then, that the technology used to create ...
Nathan R. Sturtevant, H. James Hoover, Jonathan Sc...
ICALP
2009
Springer
14 years 7 months ago
A Survey of Stochastic Games with Limsup and Liminf Objectives
A stochastic game is a two-player game played on a graph, where in each state the successor is chosen either by one of the players, or according to a probability distribution. We s...
Krishnendu Chatterjee, Laurent Doyen, Thomas A. He...
ICALP
2005
Springer
14 years 28 days ago
Recursive Markov Decision Processes and Recursive Stochastic Games
We introduce Recursive Markov Decision Processes (RMDPs) and Recursive Simple Stochastic Games (RSSGs), which are classes of (finitely presented) countable-state MDPs and zero-su...
Kousha Etessami, Mihalis Yannakakis
GI
2009
Springer
14 years 12 hour ago
A Game-Theoretic Model for Distributed Programming by Contract
: We present an extension of the programming-by-contract (PBC) paradigm to a concurrent and distributed environment. Classical PBC is characterized by absolute conformance of code ...
Anders Starcke Henriksen, Tom Hvitved, Andrzej Fil...