By expanding the teaching styles used in computer science classrooms, we can expand the audience of students that enjoy and excel in technology. Rather than focusing on major curr...
After informally reviewing the main concepts from game semantics and placing the development of the field in a historical context we examine its main applications. We focus in pa...
Computer gaming offers a unique test-bed and market for advanced concepts in computer science, such as Human Computer Interaction (HCI), computer-supported collaborative work (CSC...
d Abstract) Marcin Jurdzi´nski and Ashutosh Trivedi Department of Computer Science, University of Warwick, UK In a reachability-time game, players Min and Max choose moves so that...
We present a polynomial time algorithm based on semidefinite programming that, given a unique game of value 1 − O(1/ log n), satisfies a constant fraction of constraints, wher...