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» The art and science of game programming
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IGARSS
2010
13 years 2 months ago
Hands-on GPS and remote sensing training for high school learners during IGARSS 2009 in Cape Town, South Africa
Continuing the commitment of the Geoscience and Remote Sensing Society (GRSS) to education and outreach, the IEEE 2009 International Geoscience and Remote Sensing Symposium (IGARSS...
Linda Hayden, Ambrose Jearld, Je'aime Powell, Kuch...
CAINE
2008
13 years 8 months ago
Scripted Artificially Intelligent Basic Online Tactical Simulation
For many years, introductory Computer Science courses have followed the same teaching paradigms. These paradigms utilize only simple console windows; more interactive approaches t...
Jesse D. Phillips, Roger V. Hoang, Joseph D. Mahsm...
ICMT
2009
Springer
14 years 1 months ago
A Simple Game-Theoretic Approach to Checkonly QVT Relations
Abstract. The QVT Relations (QVT-R) transformation language allows the definition of bidirectional model transformations, which are required in cases where a two (or more) models ...
Perdita Stevens
ACMSE
2006
ACM
13 years 9 months ago
Tic-Tac-LEGO: an investigation into coordinated robotic control
The Lego Mindstorms Robot Command eXplorer (RCX) is a popular robotics kit that provides an immediate "out-of-the-box" opportunity to explore software controlled robot i...
Ruben Vuittonet, Jeff Gray
ISCAPDCS
2004
13 years 8 months ago
Fractal Computation in Step with Real-Time Dance
This paper describes a collaboration among computer scientists, dancers, and musicians on a production entitled "Fibonacci and Phi." Thematically, the production explore...
Jennifer J. Burg, Tim Miller