Sciweavers

164 search results - page 25 / 33
» The art and science of game programming
Sort
View
CP
2003
Springer
14 years 19 days ago
Automated Mechanism Design: A New Application Area for Search Algorithms
Mechanism design is the art of designing the rules of the game (aka. mechanism) so that a desirable outcome (according to a given objective) is reached despite the fact that each a...
Tuomas Sandholm
EUROMED
2010
13 years 6 months ago
Same Same But Different - Comparing Rendering Environments for Interactive Digital Objects
Digital cultural heritage in interactive form can take different shapes. It can be either in the form of interactive virtual representations of non-digital objects like buildings o...
Mark Guttenbrunner, J. Wieners, Andreas Rauber, Ma...
AI
2008
Springer
13 years 7 months ago
Strategic bidding in continuous double auctions
In this paper, we describe a novel bidding strategy that autonomous trading agents can use to participate in Continuous Double Auctions (CDAs). Our strategy is based on both short...
Perukrishnen Vytelingum, Dave Cliff, Nicholas R. J...
SIGECOM
2005
ACM
97views ECommerce» more  SIGECOM 2005»
14 years 29 days ago
Complexity of (iterated) dominance
We study various computational aspects of solving games using dominance and iterated dominance. We first study both strict and weak dominance (not iterated), and show that checki...
Vincent Conitzer, Tuomas Sandholm
SIGCSE
2009
ACM
130views Education» more  SIGCSE 2009»
14 years 8 months ago
Introducing PyLighter: dynamic code highlighter
Like a screenplay, a program is both a static artifact and instructions for a dynamic performance. This duality can keep laypeople from appreciating the complexity of software sys...
Michael G. Boland, Curtis C. Cliburn