Sciweavers

164 search results - page 29 / 33
» The art and science of game programming
Sort
View
DAGSTUHL
2001
13 years 8 months ago
A Language and System for Constructing and Presenting Low Fidelity Algorithm Visualizations
Computer science educators have traditionally used algorithm visualization (AV) software to create graphical representations of algorithms that are later used as visual aids in lec...
Christopher D. Hundhausen, Sarah A. Douglas
MP
1998
76views more  MP 1998»
13 years 7 months ago
Warm start of the primal-dual method applied in the cutting-plane scheme
A practical warm-start procedure is described for the infeasible primal-dualinterior-point method employed to solve the restricted master problem within the cutting-plane method. ...
Jacek Gondzio
ICS
2009
Tsinghua U.
14 years 2 months ago
High-performance CUDA kernel execution on FPGAs
In this work, we propose a new FPGA design flow that combines the CUDA programming model from Nvidia with the state of the art high-level synthesis tool AutoPilot from AutoESL, to...
Alexandros Papakonstantinou, Karthik Gururaj, John...
ACMICEC
2003
ACM
172views ECommerce» more  ACMICEC 2003»
14 years 19 days ago
Automated mechanism design: complexity results stemming from the single-agent setting
The aggregation of conflicting preferences is a central problem in multiagent systems. The key difficulty is that the agents may report their preferences insincerely. Mechanism ...
Vincent Conitzer, Tuomas Sandholm

Lecture Notes
742views
15 years 5 months ago
Computer Systems Analysis
Comparing systems using measurement, simulation, and queueing models. Common mistakes and how to avoid them, selection of techniques and metrics, art of data presentation, summariz...
Raj Jain