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» The art and science of game programming
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HT
2000
ACM
13 years 11 months ago
Reusable hypertext structures for distance and JIT learning
Software components for distance and just-in-time (JIT) learning are an increasingly common method of encouraging reuse and facilitating the development process[58], but no analog...
Anne Morgan Spalter, Rosemary Michelle Simpson
JCIT
2010
127views more  JCIT 2010»
13 years 2 months ago
Review of PSE (Problem Solving Environment) Study
This review paper presents an overview of the current state of the art in Problem Solving Environments (PSE). PSE provides integrated human-friendly innovative computational servi...
Shigeo Kawata
ICALP
2009
Springer
14 years 7 months ago
Node-Weighted Steiner Tree and Group Steiner Tree in Planar Graphs
We improve the approximation ratios for two optimization problems in planar graphs. For node-weighted Steiner tree, a classical network-optimization problem, the best achievable ap...
Erik D. Demaine, MohammadTaghi Hajiaghayi, Philip ...
ICALP
2005
Springer
14 years 27 days ago
Petri Algebras
The firing rule of Petri nets relies on a residuation operation for the commutative monoid of natural numbers. We identify a class of residuated commutative monoids, called Petri ...
Eric Badouel, Jules Chenou, Goulven Guillou
MP
2007
91views more  MP 2007»
13 years 6 months ago
Set Intersection Theorems and Existence of Optimal Solutions
The question of nonemptiness of the intersection of a nested sequence of closed sets is fundamental in a number of important optimization topics, including the existence of optima...
Dimitri P. Bertsekas, Paul Tseng