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» The art and science of game programming
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ICMCS
1999
IEEE
114views Multimedia» more  ICMCS 1999»
13 years 11 months ago
Experiences from Teaching an Interdisciplinary Multimedia Course
At Wellesley College very rarely do the Fine Art and Computer Science faculty cross paths. That was the case until two years ago when we taught an experimental course that brought...
Panagiotis Takis Metaxas, Naomi Ribner
LICS
2008
IEEE
14 years 1 months ago
Reachability Games and Game Semantics: Comparing Nondeterministic Programs
We investigate the notions of may- and mustapproximation in Erratic Idealized Algol (a nondeterministic extension of Idealized Algol), and give explicit characterizations of both ...
Andrzej S. Murawski
SIGCSE
2009
ACM
114views Education» more  SIGCSE 2009»
14 years 8 months ago
Engaging students through mobile game development
This paper describes using mobile game development as a motivational tool to engage students early in the curriculum. Mobile devices have become an integral part of everyday lives...
Stan Kurkovsky
ATAL
2008
Springer
13 years 9 months ago
A heads-up no-limit Texas Hold'em poker player: discretized betting models and automatically generated equilibrium-finding progr
We present Tartanian, a game theory-based player for headsup no-limit Texas Hold'em poker. Tartanian is built from three components. First, to deal with the virtually infinit...
Andrew Gilpin, Tuomas Sandholm, Troels Bjerre S&os...
SIGCSE
2008
ACM
141views Education» more  SIGCSE 2008»
13 years 7 months ago
Broadening participation through scalable game design
Game development is quickly gaining popularity in introductory programming courses. Motivational and educational aspects of game development are hard to balance and often sacrific...
Alexander Repenning, Andri Ioannidou