In this paper, we present a method that integrates cues from shading, shadow and specular reflections for estimating directional illumination in a textured scene. Texture poses a ...
Yuanzhen Li, Stephen Lin, Hanqing Lu, Heung-Yeung ...
This paper describes a new method to recover the sign of the local Gaussian curvature at each point on the visible surface of a 3-D object. Multiple (p > 3) shaded images are a...
Shinji Fukui, Yuji Iwahori, Akira Iwata, Robert J....
Global illumination effects such as inter-reflections and subsurface scattering result in systematic, and often significant errors in scene recovery using active illumination. R...
Traditional flat screen displays present 2D images. 3D and 4D displays have been proposed making use of lenslet arrays to shape a fixed outgoing light field for horizontal or bidi...
Martin Fuchs, Ramesh Raskar, Hans-Peter Seidel, He...
Abstract— This paper describes a method of mirror localization to calibrate a catadioptric imaging system. Even though the calibration of a catadioptric system includes the estim...