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CHI
2006
ACM
14 years 10 months ago
Quantifying interpersonal influence in face-to-face conversations based on visual attention patterns
A novel measure for automatically quantifying the amount of interpersonal influence present in face-toface conversations is proposed based on the visualattention patterns of the p...
Kazuhiro Otsuka, Junji Yamato, Yoshinao Takemae, H...
CHI
2005
ACM
14 years 10 months ago
In the mixxx: novel digital DJ interfaces
We present an interactive system, Mixxx, for live DJ'ing using digital sound files. The design of the system is approached from two directions: Through Contextual Design usin...
Tue Haste Andersen
CHI
2005
ACM
14 years 10 months ago
Intelligent lighting for a better gaming experience
Lighting assumes many aesthetic and communicative functions in game environments that affect attention, immersion, visibility, and emotions. Game environments are dynamic and high...
Magy Seif El-Nasr, Joseph A. Zupko, Keith Miron
ICIAP
2003
ACM
14 years 10 months ago
Olympus: an ambient intelligence architecture on the verge of reality
This paper presents Olympus, a modular processing architecture for a distributed ambient intelligence. The system is aimed at detailed reporting of people wandering and gesturing ...
F. Bertamini, Roberto Brunelli, Oswald Lanz, A. Ro...
CVPR
2010
IEEE
1639views Computer Vision» more  CVPR 2010»
14 years 6 months ago
Multi-Target Tracking of Time-varying Spatial Patterns
Time-varying spatial patterns are common, but few computational tools exist for discovering and tracking multiple, sometimes overlapping, spatial structures of targets. We propose...
Jingchen Liu, Yanxi Liu