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STACS
1999
Springer
14 years 4 days ago
A Logical Characterisation of Linear Time on Nondeterministic Turing Machines
The paper gives a logical characterisation of the class NTIME(n) of problems that can be solved on a nondeterministic Turing machine in linear time. It is shown that a set L of str...
Clemens Lautemann, Nicole Schweikardt, Thomas Schw...
AAAI
1994
13 years 9 months ago
Evolving Neural Networks to Focus Minimax Search
Neural networks were evolved through genetic algorithms to focus minimax search in the game of Othello. At each level of the search tree, the focus networks decide which moves are...
David E. Moriarty, Risto Miikkulainen
CORR
2004
Springer
91views Education» more  CORR 2004»
13 years 7 months ago
Distributed Control by Lagrangian Steepest Descent
Often adaptive, distributed control can be viewed as an iterated game between independent players. The coupling between the players' mixed strategies, arising as the system ev...
David Wolpert, Stefan Bieniawski
ICMLA
2009
13 years 5 months ago
Multiagent Transfer Learning via Assignment-Based Decomposition
We describe a system that successfully transfers value function knowledge across multiple subdomains of realtime strategy games in the context of multiagent reinforcement learning....
Scott Proper, Prasad Tadepalli
CVPR
2001
IEEE
14 years 10 months ago
Learning Models for Object Recognition
We consider learning models for object recognition from examples. Our method is motivated by systems that use the Hausdorff distance as a shape comparison measure. Typically an ob...
Pedro F. Felzenszwalb