The paper gives a logical characterisation of the class NTIME(n) of problems that can be solved on a nondeterministic Turing machine in linear time. It is shown that a set L of str...
Clemens Lautemann, Nicole Schweikardt, Thomas Schw...
Neural networks were evolved through genetic algorithms to focus minimax search in the game of Othello. At each level of the search tree, the focus networks decide which moves are...
Often adaptive, distributed control can be viewed as an iterated game between independent players. The coupling between the players' mixed strategies, arising as the system ev...
We describe a system that successfully transfers value function knowledge across multiple subdomains of realtime strategy games in the context of multiagent reinforcement learning....
We consider learning models for object recognition from examples. Our method is motivated by systems that use the Hausdorff distance as a shape comparison measure. Typically an ob...